LOOKS LIKE I'LL BE BACK AT PORTLAND, and I will be carrying a new MegaMan image that will allow anyone who ever enjoyed playing The Nintendo Entertainment's games to view a piece if REVISIONIST HISTORY.
The Nintendo Entertainment System's 30th anniversary is with us. It is one of the greatest and most popular platforms ever created. Certainly I did a large number of NES games, including some of the great names in NES History: MegaMan 2, Strider, Bad Dudes, Bonk 3, Mechanized Attack, Heavy Barrel...DID I EVER HAVE A NINTENDO LOOK?
|Me at my booth in Portland, circa 2014. A total blast. See you there!|
|Data East's Bad Dudes|
SO...WHAT WAS THAT...EXACTLY?
Needless to say
|Cap com's Strider|
because there were so many pieces I did for the Nintendo system through so many different game companies: The styles varied from Bonk 3, to Bad Dudes, to Harley’s Humongous Adventure, Mechanized Attack, to Heavy Barrel, to STG Strike Gunner, to Strider, to Guerrilla War, to Lock ’N Chase.
The clients included SNK, Data East, EA, Capcom, Acclaim, Nintendo Game Boy,
On one occasion, for The Incredible Crash Test Dummies series the clients simply reused the art I created for the entire line of ICTD toy packaging art I had earlier done for Tyco Toys.
I was all over the map. Given that there was no steady style I employed in my work, except for me to enjoy doing it, and for the the kids to enjoy seeing it seeing it.
You may well have assumed I was 10 different illustrators, since we could only rarely sign the art.
|SNK's Mechanized Attack|
|SNK's Guerrilla War|
|EA's Harley's humongous Adventure|
I realized that there was a piece I had done for Capcom that had turned into one of the best selling games in history, that was both a favorite of mine, as well as a huge favorite of early gamers and retrogamers across the globe. It was a flawed piece, however, due to confusion at Capcom itself. I am speaking of course, about the art I created for the box cover of MegaMan 2. I have addressed this error a number of times in print and in person : I was directed by Capcom America to give MegaMan the pistol, and they approved my version of MegaMan. These inaccuracies are understandable to me as an illustrator, because I was not a twelve year old game player, I was a forty one year old illustrator.
My job was to create a visually exciting imaginary construct for a twelve year old to frame in his or her mind's eye, while playing an 8 bit videogame matrix.
The fact that there was already an existing MegaMan character known in Japan, who was actually more of a muscular pixie-boy, than a man, did not arise in our conferences... So MegaMan the Second, became, in the U.S., at least, a man. Coincidentally, in Europe, no one knew he was anything other than his name, ie.: a Man. As you may know, In Europe, the got his weapon correct, but everything else was weird.
|Euro MM2 was all chrome,|
He was all chrome, and had ...something...on his arm, that resembled a bowling pin, that was in fact his cannon. But he too, was a man. At least they used the U.S. version of the MegaMan2 logo, the art for which I also created, like the illustration, in airbrush.
Were they following the original MegaMan game art when the error of the pistol occurred?
|The original MegaMan held a pistol|