On January 6th I received a interesting proposal From a Cinematic, a record label seeking my skills on an Album cover for a New York rock group called Caveman. After doing a bit of research into the band, and hearing the song list that they linked me to, I was definitely impressed. The sound was full, vibrant, nuanced, and thoughtful. It was solidly rock, and the band members fantastic. ...But why me?…As it developed, all of these young men were once kids who played games, and loved them! They remembered that art that I had produced and tracked me down, in no small measure, because the name they had chosen for this album was 'Otero War'. There's a smile to the naming, but it's not my tale, so I'll leave that to Matt and the boys to one day explain to their fans, which are legion, and growing.
|This nomadic rider walking past the ruin of an ancient
icon of a sports warrior in a trackless desert seemed
to Matt to capture the desolation the band desired.
|Tis desert environment that I had recreated in an illustration
for the Baltimore Sun Times in 2003 about Joseph Heller's
novel 'Catch 22' seemed a perfect setting.
|There were elements of my illustration for
Lynx's Xybots that the band liked as well.
Of the first selection of images that I sent Matt, he chose as a guide a cover I had done for PC Games magazine in 1990. He enjoyed the isolation of the desert he saw, and that became our paradigm. He also mentioned the scale of the buried athlete This was the first appearance of what became the Battlebots in the final version.
|The Days of Thunder logo was the original direction
the team wanted me to lean for the header title.
|In this initial layout I was working with a distant planet, a war aftermath environment , and an
Arcade game cabinet for a game called Otero War, in which the deco on the cabinet reflects the
|Matt'a concept for having the deco imitate the environment was a
great thought. Over time however the team moved to minimize the
cabinet within the image, as you will see.
THE MOVE TO BATTLE BOTS
|One of my favorite paintings from the retro era
was this piece that I did for PC Games Magazine
in February 1990. It hangs framed in my
studio to this day.
The Battlebots were laid out as aftermath forms. The band wanted to create a feeling of desolation, along with impending destruction, hence the Tidal Wave I created in the background.
|This is my fist version for an appearance of the Bots. The
Arcade cabinet was still prominent, and I liked the
upright posture of the dead Bot, like a tank that
ran out of gas
|Here you see Bot version 2, which came to be the final
position, and you can see the Arcade beginning to be less
The Final Front album art reveals the downed Bot cradling a weapon on his left arm, as in the sketch, and color roughs, and as seen here, however Matt asked for the weapon to be removed, aiming for a less aggressive image.
THE NAME GAME...
|The Days of Thunder style of lettering ended up succumbing to the
use of the Pre existing angular logo mark that Caveman has used
for a couple of years. It's a handsome, clean, and techy look that
really sets off the illustration.
THE FATE OF THE ARCADE:
THE FINAL BACK COVER
SHOWS THE BAND ESCAPING THE GAME AND THE DESTRUCTION
|And finally the Band escapes the Otero War aftermath, running for their lives, true game style, from the onrushing apocalyptic tsunami!! GAME ON!!
IT WAS A TOTAL BLAST… what a way to make a living!!
CATCH THE VIBE from CAVEMAN: OTERO WAR, at these spots:
Spotify….his one was a blast, and working with the band to get them exactly what they wanted was really special.
THANKS FOR DROPPING BY,
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